Monday, May 10, 2010

Project- View from the Lens (Storyboard v2.5 B)









Thesis Statement:
My animation is a study of metaphor in film noir style. The narrative is a morality tale that shows the weakness and ultimate demise of inner corruption in that it reviles the non-corrupt.
In this story, the reporter Oba represents the world's media. After reporting the corruption in every corner of the world he becomes the best in his business, therefore, when he saw the plant which symbolizes non-corruption, freedom, truth, freedom of speech and expression, Oba’s afraid that people will stop reading his news, so he decided to revile it. Ironically, the person who reveals the corruption finally becomes corrupted. It really reflects a line in the Batman; Dark Knight (2009), "you either die a hero, or live long enough to become a villain."

1. The newspaper on the wall in the beginning, is showing that Oba is the best reporter at the moment, everyone digs his news. He represents the world's media.
2. The flower still symbolized something. Something likes peace, freedom... the bright side of the world (optimism). The things that the media doesn't want people to see and think.
3. Therefore, the reporter Oba wants to kill the flower because it doesn't belong there. Whether the flower dies or not, it won't change the flow of the story. The flower is like a hidden message.
The main story is that Oba is trying to kill the flower, which is like the media is trying to hide the truth.

Defense:
I really didn't want to put a specific meaning for the flower, like the flower in Jiri Trnka's film "The hand" it didn't really tell what it's symbolizing, but it definitely means something that the artist was trying to save.
But if I have to, I would say it should mean “freedom”, and “truth”.

Saturday, May 8, 2010

View From the Lens- Style

View From the Lens- Camera Shot Style

View From the Lens- Environment Style

Saturday, March 13, 2010

Environment Lighting (Indoor)

Final Gathering + Ambient Occlusion

Environment Lighting (Out Door)



Special Thanks to Elias Elias for his wonderful Audi model.

Tuesday, January 26, 2010

Project Time Lapse

This is a lighting project using mental ray. I decided to pick a time around Early morning to Noon.

Tuesday, January 19, 2010

Project- View from the Lens (Environment Style)



Project- View from the Lens (Treatment) v2


View from the Lens
00:0x:xx (re-timing)
Alberto Jen-Yan Huang
January 17th 2010

Treatment

Premise- Some truth can only be understood by one-self. 
              Not all Journalists are telling the truth; in fact, some are liars. 

Character-
Mr. Oba is a freelance photographer/journalist. He is short, fat, and has a unique half-egg shaped body. He is calm and thoughtful, who cares about the world. Mr. Oba takes pictures anywhere he goes, so that one day he can share them with the world.

Story-
The most skilled roof top diving photographer is unveiling a whole new truth of the world. 
No matter how difficult the circumstances are Mr. Oba wanted to reveal as much truth to the unknown world as he could with his camera. He always has a way to accomplish the mission. This time Oba went to the other side of the humanity in which the world of outlaw exists. He hopes to gather the finest images in the criminal town to show the world.


-One afternoon, Oba climbed to the rooftop of a building that seemed to be the filthiest in town. He then took out his tools and prepared himself…and jumped!

-Down Oba goes. During his fall, the shutter and flash continued. The first couple of shots weren’t as clear as he had expected. He continued on until the timing was correct. As he got the right set of timing, the audiences began to see the pictures clearly.

- Oba climbed back up, looked down, took a couple of steps to the left, adjusted himself to this new row of windows and this time, threw himself off the balcony! Every shots he took with this fall were perfect evidence of law breaking materials that he hoped for: Terrorists, Homicide, Mad Scientist, Drug Abuse…and so on.

-Suddenly during his fall, Oba fell through a glimpse of yellow green light. A light of life was what he felt. He thinks that such thing cannot exist in this town and so he assumed his camera flash broke down and gave it a little knock on the side.
*The light of life will be portrayed by using a healthy growing plant, mixed with ray of warm light.

-While Oba gave his camera a few more knocks, a couple of flashes went off and he felt the light of hope again. Oba again thinks that such thing shouldn’t exist in this wrecked town. And this was something he did not want people to know about. Oba climbs back to the floor with the plant, slowly reaching his hand closer to the stem of the living plant and bend it. All of a sudden the light of hope disappeared. Oba slowly lowered himself to other floors.
*Cold creepy ambience noise gets louder and louder in the room

-While he lowers himself to the other floors, he checked on the camera to make sure all the shots of life he captured were deleted. After deleting just a couple of shots, his camera showed “0 files”. He took a closer look of the camera screen, and all he saw was  “0 file” and a black screen showing his reflection. The more attention he pays to see his reflection from the screen, the more he sees of a green vine wrapping around him. He looked at himself and nothing was on it. He found it strange and immediately looked back. This time he saw himself completely wrapped around by the vine. Suddenly he felt a force pulling him into the darkness. The next thing he knew, he was trapped inside his camera, falling and falling down into darkness.
 
-Until a sound was heard. The thudding sound from the camera, signifying it hit the ground plane of a building. A dark figure showed up. Someone in the area witnessed everything. The unknown character picked up the camera and saw a glimpse of Oba banging on the glass. The image wasn’t very clear because the screen is cracked. 

-The unknown character slowly walked away into the far distance and threw the camera into the trashcan.
*The End.




Project View from the Lens will be made into a 3D animated short. The length of this project will be 2-3 minutes. The film will be completed in 3D Maya. It will have a contrast look of style similar to the film Tekkon Kinkreet. The color palettes in this film are very interesting and eye-catching. I wish that by using them as my visual style, this short will capture more people’s attention.
The scenario in the story is an event that happens every day in our society either in internet, text books, televisions, or news papers. People with power are twisting the minds of others. The purpose of this film is to remind the audience that not every story we hear or see is the truth. Believe in what you believe, listen to the heart around the world instead of living a life in a cubical. Walk out the door and listen to the world and not the voice from a journalist.

Wednesday, November 18, 2009

ITGM Environment for Games v4

Game environment made in UT3

Below is the final result I did for the class. Overall, I think I am pretty satisfied with the result. I know that more details can be added but since this class is an experience to game design, I will leave it as it is for now.

Tuesday, November 17, 2009

Wednesday, October 28, 2009

VSFX Matte Painting

Destruction Theme

Before Shot- Original plate (below)


















After Shot (below)



















In this project I chose a deconstruction theme instead of construction. Enjoy.

Friday, October 16, 2009

VSFX Matte Painting

Day to Night Transition

Before Shot- Original plate (below)


















After Shot (below)


















This day to night scene was a challenge. I guessed at a lot of the placement of the lights. Enjoy!
*But, it was quite fun :)

Thursday, October 15, 2009

VSFX Matte Painting

Summer To Winter Transition

Before Shot- Original plate (below)


















After Shot (below)


















This is a snow theme that I did in a VSFX class. Overall the part that I had the most trouble was putting snow on the trees and leaves. Enjoy!

Saturday, October 3, 2009

ITGM Environment for Games v3

Mood board + Quick concept art (this will need some clean up).

ITGM Environment for Games v2

Level Diagram + Game Play



















ITGM Environment for Games

Below is the current Project that I'm working on.

Level Concept Document
Back Story:
A Sewage Plant built in 1974 in Hill County, where everyone living in the area, was once very proud of the construction. Until 1985, it was abandoned when the government decided to build a much larger and better Sewage Plant in another location, in order to support a much bigger population. The abandoned plant was used as a bomb shelter or children’s playground. Due to many disappearances of children the place became a restricted area.


Game Play:
A whole abandoned underground sewage treatment plant divided into three parts: [Section A], [Section B], and [Section C].
You are the main character trying to find out why everyone is avoiding your next- door neighbor’s house. One day you decided to walk over and find out the truth behind the entire mystery. In your neighbor’s backyard you discover a storage room leading down to the basement, which is connected to the abandoned sewage plant on the other side of the wall. In the Control/Meeting room of [Section A] you discover that the door leading to [Section B] is locked. Searching around [Section A] you manage to find a crowbar hanging on the ladder of [1].
Slowly making your way into [Section B] and exploring this new section, a power supply box [6] is found. Once it’s turned on, the automatic door in [2] is set to a complete lock down for an hour. In this long hour you manage to make your way to [Section C] hoping that there’s another door leading you back to ground level; unfortunately, you encounter your missing neighbor.

Draft

Wednesday, September 2, 2009